In contrast, DT offers a sane and documented pipeline, which reasonably follows the pipeline known from the video world, with its separation into scene-relative and output-relative parts based on physics and perception, adjusted for photography needs. Same goes for ART, the somewhat streamlined fork of RT. It's just an explosion of sliders, more or less arbitrarily grouped into categories. My problem with RT is that the ordering of its operations (an absolutely crucial thing) is not specified anywhere. I would say that compared to software like Adobe that costs $600 a year or $3000 over a 5 year horizon it's already very inclusive. One weird trick to make a substantial portion of your revenue go away. Lots of folks can figure out how to pirate but fewer of them will actually do it if they have to visit the skeevier corners of the net, risk malware, and feel like a criminal instead of clicking on a different locale on your website and feel like they are cleverly getting a good deal. You don't want your offline software failing for lack of phoning home.Īn argument could be made that Jane and Bob could well pirate it too but friction matters. Desktop computers don't have location and people could trivially block the app from having access to location AND network data. Next how do you keep Jane in Seattle and Bob in Houston from buying the poor market version? You can't really restrict it by language or locale people use all sorts of languages/settings in different parts of the world. If 90% of your market has no problem paying why would you not charge full price? Parts of the world experiencing desperate poverty often not so coincidentally experience substantial inequality with the folks needing a professional tool not being so different economically from better off areas. Instead, their answer is to cease all development an support immediately. ![]() Stopping all new features but still releasing compatibility and security fixes is incredibly common in software when major versions change. They should have a deprecation plan in place for gradually winding down v1. They aren't the first company to have to walk that back a bit with major version releases. But at the end of the day, Affinity was marketed as the answer to subscription bloat. I also have a (quite) expensive Adobe subscription. I've owned all of the Affinity products for quite a while, so I've gotten plenty of value from them. ![]() People like to point out that they've owned Affinity products for a long time, and therefore have gotten their value out of them. The bugs that already exist? Those aren't getting taken care of either. That means, if you bought v1 last week, you cannot expect any compatibility support moving forward. They are telling users that v1 is now completely unsupported. I'm not moaning at them about the price, but I think it's fair to consider what they are actually saying. “Affinity Photo was created to take full advantage of the amazing technology the latest iPads offer, and our developers continue to work tirelessly to cement its reputation as the benchmark for creative apps on iOS.Yes, and I'm one of them. Serif Managing Director Ashley Hewson says: “These latest additions will make working life simpler than ever for photographers who have embraced Affinity Photo and the iPad as the core of their professional workflow. A new Show Touches option to create more detailed screen captures – great for users who create tutorials.Further enhancements to the handy Drag & Drop functions introduced with iOS11.A new Solo Layer View mode, allowing you to isolate individual layers instantly.Opening and editing files in place directly from the iOS Files app.Major upgrades for RAW processing including adjusting shadows, highlights and clarity on RAW images. ![]()
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